Charlie Baldwin

Channel Haunters

Channel hopping a little too literally

What is Channel Haunters?

Channel Haunters is an Unreal prototype I made in about three weeks, and is a top-down, twin-stick shooter staring a ghost trapped inside a TV that is constantly changing channels.

Binge-Battling

In this prototype, the player battles hordes of enemies in randomly-selected, yet predetermined, groups. Depending on the area, or channel, the player uses an entirely different weapon. This prototype had three areas and, thus, three weapons.


Character design concepts and finalised look of the protagonist, Vee

Enemy Designs

Concepts and Finalised Design of the Tennis Ball Launcher Weapon

Concepts and Finalised Design of the Flashlight Weapon

Concepts and Finalised Design of the Megaphone weapon

Early tests for the weapon and sprites having full rotation.

Blueprints of the player’s sprite, setting their direction based on the location of the player’s mouse

Pools of enemies that spawn each wave. The amount of each type is predetermined, but each wave randomly selects them.

Finding the right equation to make the tennis balls bounce off walls properly

Firing music notes from the megaphone

Layout Blockouts

Implemented layouts.