Channel Haunters is an Unreal prototype I made in about three weeks, and is a top-down, twin-stick shooter staring a ghost trapped inside a TV that is constantly changing channels.
In this prototype, the player battles hordes of enemies in randomly-selected, yet predetermined, groups. Depending on the area, or channel, the player uses an entirely different weapon. This prototype had three areas and, thus, three weapons.
Character design concepts and finalised look of the protagonist, Vee
Enemy Designs
Concepts and Finalised Design of the Tennis Ball Launcher Weapon
Concepts and Finalised Design of the Flashlight Weapon
Concepts and Finalised Design of the Megaphone weapon
Early tests for the weapon and sprites having full rotation.
Blueprints of the player’s sprite, setting their direction based on the location of the player’s mouse
Pools of enemies that spawn each wave. The amount of each type is predetermined, but each wave randomly selects them.
Finding the right equation to make the tennis balls bounce off walls properly
Firing music notes from the megaphone
Layout Blockouts
Implemented layouts.